“We will equip students to use computational thinking and creativity to understand and change the world.” KS3 standards
Week 1- 2: Understanding computational thinking.
1. Engage concepts
Brain Pop activity – login first! (I have 12 logins for the students under my licence.)
Reading story from library: Emperor’s New Clothes / Donkey Girl (stories about rational thinking)
Mystery Skype event – Where do you live in 20 questions?
2. Exploring thinking
Google Educator course and website: Choose one of these algorithms, explore it, write what you have observed and learned as you go, to report your findings to the class. Choose from 4 options below.
3. Applying knowledge
There are 4 activities here, from Maths, Science, Music and Computing. Explore them!
On your note sheet, write down what you tried, what you observed, what you could do next with this code if you had time.
Applying the Algorithms.. we’ll get to this later this term! Have a peek here if you like.
d) Let’s use what we have learned! Design a project of your own choice. (Term 3)
Scootle resources – Get Serious about games activity
Week 3-4 Let’s make some code!
Creative projects. Select, use, combine applications. Goal setting, meeting needs of an audience, collecting data rationale. (Minecraft task, look at Google VR files, search Instructables website for ideas)
Digital Storytelling. Create, reuse, revise, and repurpose digital artefacts for a given audience. (Binumi film making, Google and VR files)
Digital Literacy. False websites, safety online, respect, responsibility, privacy check. Recognise appropriateness online.
Digital Citizenship. Safe and responsible technology use.
Use post-it notes to evaluate learning. Give to groups, pairs or individuals and ask them to answer questions. For example:
- What have I learnt?
- What have I found easy?
- What have I found difficult?
- What do I want to know now?